Skip to main content

Solar System

FPS: 60
Draw Calls: 86
Triangles: 2.4M
Loading textures...

Camera Controls

Time Controls

Display Settings

Selected Body: Earth

Physical Parameters

Mean Radius 6,371 km
Mass 5.97×10²⁴ kg
Surface Gravity 9.81 m/s²
Escape Velocity 11.2 km/s

Orbital Parameters

Semi-major Axis 1.00 AU
Orbital Period 365.26 days
Orbital Velocity 29.78 km/s
Inclination 0.00°

Atmosphere

Surface Pressure 1013.25 hPa
Mean Temperature 288 K (15°C)
Composition:
Nitrogen 78.08%
Oxygen 20.95%
Argon 0.93%

Real-time Telemetry

Distance from Sun
149,597,871 km
Current Velocity
29.78 km/s
Angular Position
127.54°
Solar Illumination
1361 W/m²

Quick Select

Graphics Settings

Performance Options

Scientific Settings

Jan 1, 2024 Current: Mar 15, 2024 Dec 31, 2024

Notable Events

Solar Eclipse
April 8, 2024
Mars Opposition
January 15, 2025
Jupiter-Saturn Conjunction
March 30, 2025

Space Missions

Voyager 1
Launch: September 5, 1977
New Horizons
Launch: January 19, 2006

Quick Start Guide

Basic Navigation

  • • Left Mouse: Rotate Camera
  • • Right Mouse: Pan View
  • • Mouse Wheel: Zoom In/Out
  • • Double Click: Focus on Selected Object
  • • Spacebar: Play/Pause Time Simulation

Keyboard Shortcuts

Reset View R
Toggle Labels L
Toggle Orbits O
Speed Up Time ]
Slow Down Time [
Toggle HUD H

Technical Documentation

System Requirements

Minimum Requirements

  • • WebGL 2.0 Compatible GPU
  • • 4GB RAM
  • • Dual-Core Processor
  • • Modern Web Browser

Recommended Specifications

  • • Dedicated GPU with 4GB+ VRAM
  • • 8GB+ RAM
  • • Quad-Core Processor
  • • WebGPU Compatible Browser

Performance Optimization

To maintain optimal performance:

  • Reduce texture quality if experiencing frame drops
  • Disable atmospheric effects on lower-end devices
  • Use progressive loading for distant objects
  • Enable WebGPU when available for better performance

API Reference

Data Sources

GET /api/ephemeris/{body}

Fetch latest ephemeris data for celestial bodies

GET /api/telemetry/{body}

Real-time orbital parameters and physical data

Events

onCelestialBodySelect(body: string)

Triggered when a celestial body is selected

onTimeScaleChange(scale: number)

Triggered when simulation speed changes

Project Overview

Our interactive 3D Solar System simulator brings the cosmos to your browser with unprecedented accuracy and performance. Utilizing cutting-edge web technologies, we deliver a scientifically accurate, real-time visualization of our solar system with photorealistic rendering and precise orbital mechanics.

Scientific Accuracy

Real-time ephemeris data from NASA JPL Horizons, accurate orbital mechanics, and physically based rendering for authentic celestial body visualization.

Performance

Optimized for 60 FPS on mid-tier hardware, featuring LOD systems, WebGL 2.0/WebGPU support, and efficient memory management.

Accessibility

Cross-platform compatibility with fallback rendering options and progressive enhancement for various device capabilities.

Technology Stack

Rendering Engine

  • • Three.js
  • • WebGL 2.0
  • • WebGPU
  • • GLSL Shaders

Physics Engine

  • • Keplerian Orbits
  • • N-body Simulation
  • • Web Workers
  • • WebAssembly

Data Sources

  • • NASA JPL Horizons
  • • Gaia DR3 Catalog
  • • PDS Archives
  • • Real-time APIs

Optimization

  • • LOD Systems
  • • Texture Compression
  • • Frustum Culling
  • • Memory Pooling

Team & Contributors

Development Team

  • • Graphics Engine Specialists
  • • Astrophysics Consultants
  • • Performance Optimization Engineers
  • • UI/UX Designers

Scientific Advisors

  • • Planetary Scientists
  • • Astronomical Researchers
  • • Data Validation Experts
  • • Orbital Mechanics Specialists

Special Thanks

  • • NASA JPL
  • • ESA
  • • Open Source Community
  • • Beta Testers

Version

1.0.0 Beta

Last Updated

March 2024

Real-time Performance Metrics

FPS
60
Target: 60 FPS
Draw Calls
86
Target: <100
Memory Usage
512MB
Peak: 1024MB
GPU Load
45%
Temperature: 65°C

Resource Utilization

VRAM Usage 1.2GB / 4GB
Texture Memory 756MB / 1GB
Geometry Buffers 324MB / 512MB

Optimization Status

LOD System Active
Web Workers Active
WebGPU Available
Texture Compression BC7 Active
Frustum Culling Active
Memory Pooling Active

Performance History

Performance Graph Visualization
Avg FPS
58.6
Min FPS
45.2
Max FPS
60.0